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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TO
Posts
1
Comments
264
Joined
2 yr. ago

  • Im sure you're right, but.... Couldn't we just take, like, one knob from one of our billion dollar fighter jets, and pay for mental and social services that way?

    Not even from every fighter of that type, just pick the one plane that's always down for maintenance anyway and, like, lock the AC to one temperature or something. Surely that tiny bit of a multi billion dollar airframe could cover some worthwhile social services?

  • Reading through the article, it seems like one scenario is that a vehicle stopped at an intersection might be about to pull out, endangering another vehicle about to cross? It seems like the thinking is, if you notice a front/side brake light stops being lit as you approach the intersection, it might indicate they're about to accelerate - be cautious!

    I'm not fully convinced either, it seems like a lot of the benefit they're projecting is based on analysis of historical collisions, rather than any kind of experimental results. It sounds like the study is to justify expanding research to that sort of simulated experimentation, though - I'm curious what that kind of testing would find.

  • Weird? That sounds like a healthy interest in history to me.

    Besides, if people had more interest in, for instance, how Nazis came to power 100 years ago, the political landscape in the US, Canada, and Europe might be a little healthier now.

  • The implied issue with that phrase is you risk your own glass house being pelted, correct? The glass house, in this case, being atrocities each government is implicated in?

    I'm fine with all the atrocities being called out. Otherwise, how do we learn not to do them anymore?

  • Used to do IT for a small meat packing plant; would shoot the shit with the warehouse guys whenever they came in for a break. Bunch of 20-something guys slinging 20-60 pound boxes of meat all day.

    Power went out one time, and we're all sitting around waiting to see if the power is going to come back quickly enough that we don't need to start unloading all the inventory; and one of them expressed a need to use the facilities. I told him the bathroom was right there; it didn't need power to flush.

    There were no windows, and he didn't want to end up peeing all over the floor.

    I pointed out that if he sat down, he wouldn't need to aim.

    "I'm not gonna sit to pee!"

    "Dude, it's not like it's gonna fall off."

    "It might!"

  • Why do they even make them with the clips? If someone trips on a cable or something, and there's no clip, it's a mild inconvenience to plug it back in. If it's clipped, you can bring the whole computer crashing down!

  • Nah - stories like this serve to both destabilize him, and make resistance feel more achievable.

    It's intimidating to think about trying to oppose a government that can and will disappear people at will, and is stronger than any government in human history. But a chicken TACO? That you can resist.

    Also, if he's focused on people name-calling him, it gets a bit harder for his handlers to keep him focused on their goals.

  • Hah! Don't really see the appeal of Macs either :p No shade to people who do like either (my wife likes macs and my brother likes D&D!) They just both feel so constraining to me, and it feels like that's kind of the point?

  • I think it's better to think of all the add-ons and supplements as GM inspiration, rather than hard and fast rules. Most everything in GURPS is set up to arrive at a skill roll or attribute modifier; so even if you don't remember a particular rule for a particular edge case, you can generally eyeball it and come up with a modifier pretty close to what's in the books. The books give a lot of guidance on how to reach that modifier, though; and give you enough information to feel comfortable coming up with your own modifiers outside of what they outline. I feel like that's a lot of what GURPS brings to the table - a simple system, with an internally consistent set of guides about how easy or hard a given action might be.

  • I just want to point out, with GURPS templates, players can absolutely get a character ready to go pretty quickly without missing crucial skills or abilities. GURPS's Dungeon Fantasy line comes with a set of templates that mirror D&D's character classes; you follow the guide for your preferred archetype and put together a character that has what you want. If you want to mix and match between them, you just invest the points and pick it up; it even has some guidance on what likely will and won't synergize well.

    And if that's still too granular, the Delvers to Grow add-on lets you just select "packs" of upgrades, worth 25 character points each, and tailored to specific templates. This lets you roll up basic characters in about 20 minutes (10 if you know what you're doing!)