I think it's also that people aren't encouraged to explore. A bit of clicking around and eyeballing the options you do have can go a long way. I had to teach myself how to use and exploit Open shift this way lol
If there wasn't people going into a cave for food, there'd be people in there for another reason. Bats don't give a huge amount of shits why you disturb them or even if it was by accident.
To be fair, most people in the workforce were never trained on the likes of Microsoft Teams. Learning this for most people takes a little bit of fucking around and taking notes of certain buttons while you were doing things the way you are used to.
The original Spanish Flu would absolutely fuck us up.
The reason it became mild has nothing to do with us building immunity but because a virus killing its host is bad for business (or strictly speaking, reproduction). A lack of viable hosts puts pressure on the virus's gene pool and in the end, the variant that is most successful at spreading and reproducing will win out.
That means not killing your host and only doing mild, repairable damage to other potential hosts so that humans don't take an infection so seriously.
We saw this exact pattern with COVID, with successive iterations being less deadly than the last.
That is patent nonsense. Consumption is not the only way such diseases get spread. It is not even the most common. It is far more likely that patient zero was bitten by an infected bat than trying to eat it.
Military job == military target. That means their place of work is a lot more liable to be bombed or attacked, and they're going to have to be able to react quickly in order to move to safety, possibly including personal firearms training.
As someone who has not played Palworld but practically swore off mainline Pokémon since Sword and Shield (made an exception for Arceus), I couldn't agree more with this.
Now I've looked at the Palworld trailer and not only does this look like more than just a Pokémon knock off like Digimon or Yokai Watch, this looks very competently made. Sure the guns might be shock value, but the point is they're doing more with the concept than the same shit Game freak has been doing since 1996 on the fucking Game Boy. They certainly aren't relying on that shock value.
Not like consoles, they are not. Anyone can develop for them, the only barrier is a small license fee and a Mac. Nintendo, Sony and MS will straight up not sell you an SDK if you are not an established gaming or educational organisation.
They are essentially an app console. They have never been sold to consumers or presented to developers as anything else.
They have been sold as general purpose devices that, like I said, anyone can develop for. Again, they are nothing like consoles.
For what it’s worth, almost all of the in-app revenue at the center of this discussion is gaming revenue. Everything else is a rounding error.
In all cases, these are sales originating from within the app.
But the latter example is about an application not developed by Apple processing payments with mechanisms also not made by apple. In what world is it fair to be forced to give Apple another 27% when they didn't contribute shit beyond what you've already paid for.
What next? Paying Microsoft 27% for releasing a paid for app on Windows?
I’m not sure if there have been any changes in the last few years (I doubt it), but developers paid Nintendo, Microsoft, or Sony a 15% “licensing” fee for physical media games sold for their consoles. That has been the basic business model for all consoles for decades.
I'm not sure if you're aware, but games consoles are a completely different market with completely different laws and standards governing them. Game consoles are not general purpose devices. They are closed platforms where you gotta sign lengthy NDAs and pay thousands just to get yourself a fucking dev kit.
Comparing the smartphone market to the games console market just proves you know fuck all about either.
No, we are discussing services not sold through their store and not using their payment provider. That is literally the topic of the post.
Third-party console game developers paid money to the console maker even for physical sales.
Third party console games don't literally pay money to not use services.
The payment service is 3%; the commission is the other 27%. That’s what a commission is. It’s for access to the market.
And that doesn't strike you as patently fucking insane? 27%? For doing literally fucking nothing? For literally providing no added value beyond which you as a developer have already paid for?
One of the things about Java is that it is stupidly easy to decompile back into java source code.
Obfuscation can make it harder to do but not impossible. There are also performance and licensing implications too.
What it would REALLY hinder is mod development, which is where a huge amount of it's diehard fanbase is, not to mention advertising via let's plays comes from. There's only so much material you can make out of simply building blocks, and the mod scene helps keep Minecraft relevant in Let's Plays and streaming.
The mod scene has been incredibly instrumental in keeping Minecraft as a whole relevant. Most footage and screenshots you tend to see today usually has a mod applied that you can see in the footage. Ever seen Minecraft with realistic lighting? That's a mod. Seen those weird survival challenges? Also done by mods.
If that dies off, Minecraft's word of mouth and relevancy dies with it. And from that, so do the console versions.
I think it's also that people aren't encouraged to explore. A bit of clicking around and eyeballing the options you do have can go a long way. I had to teach myself how to use and exploit Open shift this way lol