Linux 6.8 Network Optimizations Can Boost TCP Performance For Many Concurrent Connections By ~40%
Linux 6.8 Network Optimizations Can Boost TCP Performance For Many Concurrent Connections By ~40%

Just a moment...

Linux 6.8 Network Optimizations Can Boost TCP Performance For Many Concurrent Connections By ~40%
Just a moment...
Now, gamers will want to play on Linux for the low latency on online games.
Most low latency use cases in games use UDP, not TCP.
Unless it's a Java Minecraft server which I believe exclusively uses TCP still.
Yeah, that would make sense as opening TCP connections is not really viable for low latency, hahaha.
Online games don't typically have many concurrent connections, though, do they? Just the one.
I'm not an expert, but I suppose as this patch is on the kernel and not on the game, this will still improve any connection your kernel needs to do, like sending telemetry of your anti-cheat engine and other apps that make TCP requests while you are playing online games.
Before that you have to download it. Well, using p2p mechanisms.
I always download my games before playing them. I don't know what you mean here.
Unfortunately, many games where people care about that lower latency tend to be competitive with some kind of anti-cheat that doesn’t mesh with Linux.