Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More
Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More
Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More
“Gamers want spoken dialogue in their DLC, heard you loud and clear.”
Other developers have already voiced their opinions on Baldur's Gate 3. And it's been "Oh no! Baldur's Gate 3 is ruining the expectations of gamers about what a game is."
Meanwhile most people playing BG3 have been saying "Finally, some good fucking food."
Rockstar: game pricing should be based on length of play
Larian: ...
Larian: hold my Blingdenstone Blush
I mean. With 530 hours of play time, I've gotten to the point of like $0.11/ hour of entertainment and I'd gladly pay them for more lol
Damn Wyvern Toxin was making noise anyway, so I stopped doing it 😂
At one point something started making a sound like a passing train in our playthrough, which somehow got louder during conversations.
Had to reboot the console to get rid of it. Still have no idea what it was. Just Act III things I guess.
Im still trying to download the last update 😭
I played a bit this morning. Accidentally broke my paladin's oath while trying to get more info from a bad guy I was planning to kill.
Killed them instantly after the conversation, but that conversation broke the oath. Shouldn't have bothered either. Didn't get anything new.
And now I won't be able to savescum/press on until tomorrow at the earliest due to download speeds. I'm also on linux, so I might have to wait even longer if this patch breaks things again.
And I had a few mods...
So maybe this time next week?
Am on Fedora and have no issues playing on this new patch if that helps.
If I’m honest, I’ve not been able to play it... at all.
Mostly because the updates are multi gig downloads and I never leave my computer in an idle long enough to actually download them lol
But that sounds rough, I hope you’re able to salvage your Paladin’s reputation soon!
I'm glad I made sure to do a hard save before each important story moment, I have one right before the last boss dies so I should be able to jump right into the epilogue!
There are so many other games to play that I'm still probably on the plan to postpone my second playthrough until the Definitive Edition comes out (probably next summer), but this is a much needed patch.
The way Larian describes the new epilogue, I'm thinking this is them re-adding some of the "17 000 endings" they were talking about pre launch. In any case, more and better epilogues were sorely needed so this is great.
Hopefully they can keep salvaging cut content and polish up Act 3 until it reaches the same quality of the other two.
Did they ever release the updated FSR patch they were aiming to release a while ago? I love content updates like this, but FSR is the main thing I'm hoping to see next.
Pretty sure fsr 2.1 is in the game now as of the last big update.
https://www.pcgamer.com/baldurs-gate-3-fsr-2-2-now-available/
You appear to be correct!
damn that's just wild!
They should have just delayed the game until early next year, at least they are working on it fast though I guess.
Bro you're on crack, I have 150 hours in the game with zero crashes, this is all just extreme detail. Have you even played
I can only assume that you never touched co-op, or started playing in the last week, because that absolutely was not the launch experience for me and many others.
It is much better now, but it's clear it was rushed out with a few months of development still to go. Which allegedly they did because they were worried about Starfield.
Even broken it's probably the GOTY, but it did make certain things a lot more frustrating than they should have been and we spent a lot of time doing saves and waiting for the save to finish before continuing such was the prevalence of crashes to PS5 desktop. There was more than one fight we had to do from scratch because the following cutscene shat the bed.
Yeah I got 300 hours and the game starts to fall apart in act 2 and shits the bed in act 3, bugs and loads of inconsistencies. I have never crashed either. The fact they are not just fixing bugs but adding to the story shows that there was a lot missing and the amount of QoL features that should have existed from the start is insane. Their scope was a bit too big imo and they should have kept it a shorter but more polished game.
It's a shame because the start of the game was fantastic. Like I said though, they are working through it which is good, but doesn't change the fact I bought an early access game that wasn't labelled as such.
YES. I was just looking for a mod to do this but it's so much better when the devs build out a highly-requested feature like this.
Sounds like it's not possible everywhere just at camp, also, the main thing I want is official autosorting containers, I use the mod but it can be janky at times, inventory management has put me off playing and I really want to I just got sick of organising loot and marking as items to sell and splitting stacks etc etc
You know I was trying to figure out why I lost interest in Chapter 3 and started playing Total War, and I think this is it (also a dialogue bug that made companions start spoiling the plot...)
I've never been a huge fan of inventory management and after a while it gets very tedious in BG3.
Jokes on me though, I'm playing Thorek in Warhammer 2 rn and he's a crafting lord so I turned a semi-RTS into an inventory management game anyways.
Just in case you’re not aware, you can hop into camp at literally any time, you only consume supplies when taking a rest.
That’s the thing I’m most excited for, honestly.
The inventory management in the game is shockingly bad.
"Oh, I got a new companion. I wonder what I can equip them with."
Good luck, because the gear is scattered among your inactive companions, or the chests that might be locked to you in co-op.
"I need to take a potion mid combat"
It's somewhere in those 20 inventory wheels!
The whole inventory weight is kind of pointless as well, since you can send to camp at any point, and there's very few places where you can't just go back and get something. It's just inconvenience kept for the sake of following some arbitrary rules.
Gear especially should just be kept in a separate place from consumables and quest items, with maybe some quick swap wardrobe feature for e.g. switching to a bludgeoning weapon for smashing walls.
This has explicitly been changed this patch.
It's on one hand a BG throwback and more.importantly a minor impediment to the time-tested tactic in Larian games of "barrelmancy." Look up some Telekinesis runs on Divinity:Original Sin to see why.