Valve says "technology doesn't exist" yet for full Steam Deck 2.0
Valve says "technology doesn't exist" yet for full Steam Deck 2.0

Valve says "technology doesn't exist" yet for full Steam Deck 2.0

Valve says "technology doesn't exist" yet for full Steam Deck 2.0
Valve says "technology doesn't exist" yet for full Steam Deck 2.0
With how close they've been working with AMD I wouldn't doubt if they know what is in the works and are waiting for that tech to mature.
Maybe related with AMDs next gen console GPU being delayed?
Yeah, gamers Nexus was saying that the stream deck guys were telling them that they were waiting for the tech to get good enough to be able to call the device steam deck 2, but that's probably a couple of years out.
Cool, does this mean they'll actually fucking sell the thing in Australia, or is it just forever going to be dodgy resellers?
The technology to ship this to Australia just doesn't exist yet.
They even need a upside down type c cable
🎵dream on🎵dream on🎵dream on🎵dream on🎵
Welcome to the south American experience
Imagine Valve going the Apple route: "Fuck it, we will design our own hardware to suit our needs" and making hardware tailored to linux.
Edit: what about qualcomm's new ARM: Snapdragon X Elite?
I think ARM is their end goal, it's really the only option for a handheld console, as today ARM is the only way you'll get enough performance/power rate to make it both good on battery with good enough performance.
Win-win for everyone if they invest in an open source x86 to ARM project, similar like they did with Wine.
The Switch is more than proof enough that pretty much any modern game engine can compile to an ARM target with zero issues (though Nvidia's low level APIs help, not sure about Qualcomm).
But there's zero chance older PC games would ever be updated, and by older I don't mean ancient, some AAA studios stop issuing updates in about one year after release.
So it all comes down to being able to emulate X86 on ARM... The best example we have is Apple, and games run but with a massive performance hit. Microsoft's implementation is borderline unusable. I'm not sure what to expect from Valve.
Every year they are more likely to go RISC-V.
Nah ARM is barely more efficient than X86. As soon as AMD went TSMC 3nm they got almost similar power efficiency. As the Apple M chips.
Apples "magic sauce" is just being the first one on the new TSMC nodes.
Won't ever happen, Apple is a hardware and device company that also makes software to go with it; Valve is a software company that also makes hardware to go with it.
And to go arm would mean throwing out the majority of their current store. Plus arm gaming performance is trash, apples chips struggle to run games 10 years old at 1080p 60fps.
Apple made its own chips with the Woz and then became a software company with that dude who got cancer. Only with the M1 did they design their own hardware again. Or am I getting this wrong?
What's to stop Valve from owning the vertical?
And to go arm would mean throwing out the majority of their current store.
That really depends on the game studio support or how good the translation is. Wine games sometimes have better performance than when running on Windows (how they do that magic is beyond me), but adding another layer to translate from x86 to ARM isn't insane. Even Apple wants to do it and they hate compatibility.
Plus arm gaming performance is trash, apples chips struggle to run games 10 years old at 1080p 60fps.
Apple is trash - that we can agree on, but does the chipset really hinder an APU from getting a better GPU? Nvidia is going to enter the ARM space and if they have an inbuilt GPU to make it an APU, then it might blow the Apple chips out of the water in terms of gaming.
Anyway, all I'm saying is I'd welcome "Made for Linux" hardware.
Aren't the AMD in Deck 1 using x86 architecture? It would be impossible to change to ARM now. That would mean starting at square 1 and redesigning everything. And games compatibility would be thrown out the window.
Back then, we really couldn't engage with a display manufacturer to do exactly what we were after because they didn't really understand the product category, or who would be buying the screen, or why it would matter. Now that picture has changed and we're able to get custom work done.
Why would literally any of those questions be of concern to the screen manufacturer? And I don't understand, did Valve begin work on this in 1918? How could anyone not understand the product category?
Display manufacturers may understand what Valve might want in a screen, but they might not understand how many units of a screen of such a specification they would be able to sell — is it going to be a custom job for just a few thousand of valve’s experimental console (which may have different degrees of success), or is it going to be something that they can sell to more people and a wider audience.
Understanding a product and having practical knowledge about building a speciality part are different ball games
From what I've seen of the Steam Deck there's not far that it can go to improve as of the moment but in the next 10 years there's going to be needing another one as newer games like GTA 6 and stuff come around and eventually be on PC the tech is going to really show it's age.
Valve’s hardware strategy up to this point has been to push into new markets via hardware innovation. So I’m very skeptical that the hypothetical successor to the deck is a more powerful version of the deck. They’ll let other hardware manufacturers push those limits and reap the benefits via software sales. The deck was exceptionally successful in that regard, it’s literally opened an entire market segment.
Whatever the “Deck 2” comes to be, I expect it will be poised to capture a different market segment, possibly AR/VR or even modular handheld hardware (totally unfounded speculation), but I sincerely doubt they have much interest in releasing a more powerful version of the same thing every few years.
Who knows, though. Valve’s gonna valve and the only thing they do with any consistency is change things up.
I disagree. I feel more like Steam has been focusing on being able to decouple from Windows. The hardware it has developed was paired with other initiatives to move beyond the Windows desktop. They are now at a point where they've basically created their own Switch that can run without Windows.
I wouldn't be surprised if Steam finally makes consumer Linux on the desktop a thing.
Why spend all those years and all that capital/manpower on R&D for a handheld that is widely touted as a success only to never use any of those lessons ever again? I can't imagine they're just going to one-and-done the Steamdeck. Seems like a massive waste to me.
Maybe steamdeck 2 will be an arm processor
They'll release a second one, but never a third. It's what they do
Powerglove style controllers with a holographic screen.
I wonder if the technology they're waiting for is a more powerful arm processor?
Highly doubt it, because pretty much all games are compiled for x86, and would require dynamic recompilation, which I'm turn costs performance.
Or... they could perform the recompilation beforehand just like the precompiled shaders. Hmmm.. that would make it pretty viable!
I think it's well in valves wheelhouse after proton to do something similar and revolutionise x86 to ARM translation. But at the moment better chips still need to arrive for that too be good enough for a product to built around. Which is why it's the first thing i think of when they say they need technology to advance more before they make a new steam deck.
Architecture emulation for current gen games is exceptionally unlikely right now. At a fundamental level, wine/proton doesn't change the instructions the code describes, rather it translates the input and output. It's a reimplementation of the same instructions in Windows. For architecture crossing you'd either have to create virtual hardware, which adds tremendous overhead, or recompile the binary. Recompilation is theoretically possible, but for x86_64 to ARM64, for games no less, it's beyond the realm of mortals. It's like how some jokes can't be translated between languages; the structure and vocabulary is just too different.
Microsoft and Apple have some form of x86 to Arm translation at the moment. Also I know it's not something that's really done now. I'm not arguing it can be done right this second cause valve are talking about that there's something they want to do but can't yet and need technology to get a bit better before they move on with their plan. I'm saying this feels like the most logical thing that they're waiting for.
No
Did your uncle at valve spill the beans?
Does Steam Deck support VRR on its built-in display?
No it does not. It has HDR though and a 90Hz refresh rate.
They are hoping for robot gamer companion SteamyTM to develop enough AI empathy where it doesn't kill you in a rage-quit.
Qc X elite says hi
Edit: 2.5-3.5x faster cpu and 2x faster gpu at slightly higher tdp (23W vs 19W). Even if the arm x86 emulation has 40% overhead it'd still be faster and more efficient especially at lower power limits where arm shines.
Qc can go fuck themselves. Bunch of patent trolls.
GPD WIN 4 would like to have a word
AMDs 7000 series APUS (and Z1) aren't efficient enough, no performant enough to really warrant a real upgrade if valve is going for a console like experience.
Sure you can get 10% more performance at the same power level, but why bother? Valve had to custom design their own APU to hit their power goals, and there's no way chasing that yearly 0-10% gains is going to pay off.
It seems like a minor increment over the Steam Deck. Valve is targeting performance per watt, and what's available in a handheld right now isn't going to start running The Quarry at high settings and 60 FPS.
I just want usb4 and on top of that the gpd has oculink.
Bruh that psp knockoff looks like straight garbage to use compared to the deck.
It looks so much like a Vita it is quite funny
Dont you mean awesome?
just shove a 4090 and a forklift battery in there, ez
But then you'd need to get forklift certified to operate the thing