Cities: Skylines II - Performance, Post-Release Plans & Goals
Cities: Skylines II - Performance, Post-Release Plans & Goals

Cities: Skylines II - Performance - Steam News

Cities: Skylines II - Performance, Post-Release Plans & Goals
Cities: Skylines II - Performance - Steam News
Performance out of the box was pretty terrible for me. But after a few tweaks the performance is okay. Running 4K with mostly high settings.
On the game side, I think they have a lot of improvements mechanically. I think my biggest gripes come from the lackluster animations and details in the game. For example, every building has a large crane during construction, even tiny suburban homes. The radio loops the same talk-show audio between songs. They need more variety or make just have a cooldown on playing certain clips.
Also there's a few bugs and weird issues. Some businesses don't have a road connection (even tho their neighbors do), destroying the building doesn't fix it. My low income housing complains about rent costs constantly? What was the point of the low income housing.
Still a good game, just half baked.
Specs:
The low income housing issue you have isnt a bug. You probably put the low income housing in a spot with too high land value or you have too many low income residents and not enough buildings for them. Either of which drives up the rent.
Yes maybe. It just felt weird cause my entire city was fine with rent except specifically the low income housing. It might be because I placed it next to a college, but isn't that kind of the point since the game says students want low income housing.
We're aren't missing that boat, Glinda.