Original Halo devs reveal how much had to be sacrificed to create the iconic shooter: "We shipped at least one level we shouldn't have"
Original Halo devs reveal how much had to be sacrificed to create the iconic shooter: "We shipped at least one level we shouldn't have"

www.gamesradar.com
Original Halo devs reveal how much had to be sacrificed to create the iconic shooter: "We shipped at least one level we shouldn't have"

Not worth reading,
They dont say whag level apart from likely the library level,
And the tank was nearly cut but then wasnt.
Dont wade through the torrent of ads for some low effort Ai seeming writing.
Halo is one of my favorite games of all time, but a few of the levels were an absolute drag. Assault on the Control Room was waaaay too long, and to make matters worse, Two Betrayals was the same long-ass level, but backwards.
If I were to completely redo a level from scratch, that would be the one.
Assault on the Control Room is epic as hell though! By far my favourite mission in the game.
I hated those levels plus the library, but after I learned speedrunning techniques for them they became my favourites.
There were only like 6 maps total. It felt like we played each of them at least twice.
I tried Halo for the first time last year. I had not tried any of the Halo games before. When the original came out I was broke and in the military so I didn't have a chance to play it.
I don't know if it's just me, but the original Halo is boring. I spent an hour or two running around different environments shooting the same two or three enemies, or in one instance hiding in a hallway and popping out for a couple of shots so some hilariously suicidal officer I was escorting didn't throw himself on the nearest armed alien and die. The whole thing just drags.