Hands-on with AMD FSR 3 frame generation - taking the fight to DLSS 3
Hands-on with AMD FSR 3 frame generation - taking the fight to DLSS 3

www.eurogamer.net
Hands-on with AMD FSR 3 frame generation - taking the fight to DLSS 3

Hands-on with AMD FSR 3 frame generation - taking the fight to DLSS 3
Hands-on with AMD FSR 3 frame generation - taking the fight to DLSS 3
What I'm really excited for is being able to play games that are locked to 60 fps (like on emulators) at 120 fps, since I have a 144 hz monitor
I thought emulators usually didn't have access to the motion vectors you need to implement stuff like this or DLSS? I seem to recall hearing about it at some point.
If that's indeed the case, it's probably not happening anytime soon because the article mentions FSR3 needs a FSR2 base to work with.
I dont believe fluid frames reuires motion vectors as a hard requirement, else the driver level option where you force a game to use the function would never work (which is a feature).
However so far, fluid frames is only available on DX11 and DX12 titles, so many emulators would not have acess to the option. Switch emulation, and PS3 emulation which would need it the most, dont use directx
Emulators translate the shaders and then render it the same way every other game does, so they do have access to the motion vectors