What video game music do you avoid and not like to relisten to for reasons unrelated to if its any good or other value judgements but because of how you feel or how you expec youll feel during it?
What video game music do you avoid and not like to relisten to for reasons unrelated to if its any good or other value judgements but because of how you feel or how you expec youll feel during it?
Goes for playing the actual game as well but the focus here is on the musical experience specifically
Sort of on-topic - I disable the music in most first person open world RPGs.
It started with Oblivion. I first disabled it because I didn't like that the combat music is triggered as soon as you're detected by an enemy - it feels like a cheat. But the thing I discovered was that it did wonders for immersion, because suddenly the only sounds I heard were actual in-universe sounds - footsteps, wind, flowing water, animals etc.
After playing like that for a couple of years, I got the urge to listen to the music again, so I re-enabled it. And it was very weird, because I had gotten so used to only hearing in-universe sounds that I kept subconsciously trying to place the music in the world - like there was a symphony orchestra in a forest clearing nearby or something. I had to turn it off and have never turned it back on.
I've never even heard the Skyrim music - I disabled it right from the start.
The only exceptions are game music that actually is in-universe, like the music played over your Pip-Boy in Fallout or over a car radio in GTA.
Agreed. Also eerily same time with the same games.