Very large amounts of gaming gpus vs AI gpus
Very large amounts of gaming gpus vs AI gpus
GPU | VRAM | Price (€) | Bandwidth (TB/s) | TFLOP16 | €/GB | €/TB/s | €/TFLOP16 |
---|---|---|---|---|---|---|---|
NVIDIA H200 NVL | 141GB | 36284 | 4.89 | 1671 | 257 | 7423 | 21 |
NVIDIA RTX PRO 6000 Blackwell | 96GB | 8450 | 1.79 | 126.0 | 88 | 4720 | 67 |
NVIDIA RTX 5090 | 32GB | 2299 | 1.79 | 104.8 | 71 | 1284 | 22 |
AMD RADEON 9070XT | 16GB | 665 | 0.6446 | 97.32 | 41 | 1031 | 7 |
AMD RADEON 9070 | 16GB | 619 | 0.6446 | 72.25 | 38 | 960 | 8.5 |
AMD RADEON 9060XT | 16GB | 382 | 0.3223 | 51.28 | 23 | 1186 | 7.45 |
This post is part "hear me out" and part asking for advice.
Looking at the table above AI gpus are a pure scam, and it would make much more sense to (atleast looking at this) to use gaming gpus instead, either trough a frankenstein of pcie switches or high bandwith network.
so my question is if somebody has build a similar setup and what their experience has been. And what the expected overhead performance hit is and if it can be made up for by having just way more raw peformance for the same price.
Be specific!
In other words, it depends, but the sweetpsot option for a self hosted rig, OP, is probably:
Now run ik_llama.cpp, and you can serve Deepseek 671B faster than you can read without burning your house down with H200s: https://github.com/ikawrakow/ik_llama.cpp
It will also do for dots.llm, kimi, pretty much any of the mega MoEs de joure.
But there's all sorts of niches. In a nutshell, don't think "How much do I need for AI?" But "What is my target use case, what model is good for that, and what's the best runtime for it?" Then build your rig around that.
Is Nvidia still a defacto requirement? I've heard of and support being added to OLlama and etc, but I haven't found robust comparisons on value.
It depends!
Exllamav2 was pretty fast on AMD, exllamav3 is getting support soon. Vllm is also fast AMD. But its not easy to setup; you basically have to be a Python dev on linux and wrestle with pip. Or get lucky with docker.
Base llama.cpp is fine, as are forks like kobold.cpp rocm. This is more doable without so much hastle.
The AMD framework desktop is a pretty good machine for large MoE models. The 7900 XTX is the next best hardware, but unfortunately AMD is not really interested in competing with Nvidia in terms of high VRAM offerings :'/. They don't want money I guess.
And there are... quirks, depending on the model.
I dunno about Intel Arc these days, but AFAIK you are stuck with their docker container or llama.cpp. And again, they don't offer a lot of VRAM for the $ either.
NPUs are mostly a nothingburger so far, only good for tiny models.
Llama.cpp Vulkan (for use on anything) is improving but still behind in terms of support.
A lot of people do offload MoE models to Threadripper or EPYC CPUs, via ik_llama.cpp, transformers or some Chinese frameworks. That's the homelab way to run big models like Qwen 235B or deepseek these days. An Nvidia GPU is still standard, but you can use a 3090 or 4090 and put more of the money in the CPU platform.
You wont find a good comparison because it literally changes by the minute. AMD updates ROCM? Better! Oh, but something broke in llama.cpp! Now its fixed an optimized 4 days later! Oh, architecture change, not it doesn't work again. And look, exl3 support!
You can literally bench it in a day and have the results be obsolete the next, pretty often.
My target model is Qwen/Qwen3-235B-A22B-FP8. Ideally its maxium context lenght of 131K but i'm willing to compromise. I find it hard to give an concrete t/s awnser, let's put it around 50. At max load probably around 8 concurrent users, but these situations will be rare enough that oprimizing for single user is probably more worth it.
My current setup is already: Xeon w7-3465X 128gb DDR5 2x 4090
It gets nice enough peformance loading 32B models completely in vram, but i am skeptical that a simillar system can run a 671B at higher speeds then a snails space, i currently run vLLM because it has higher peformance with tensor parrelism then lama.cpp but i shall check out ik_lama.cpp.
Ah, here we go:
https://huggingface.co/ubergarm/Qwen3-235B-A22B-GGUF
Ubergarm is great. See this part in particular: https://huggingface.co/ubergarm/Qwen3-235B-A22B-GGUF#quick-start
You will need to modify the syntax for 2x GPUs. I'd recommend starting f16/f16 K/V cache with 32K (to see if that's acceptable, as then theres no dequantization compute overhead), and try not go lower than q8_0/q5_1 (as the V is more amenable to quantization).
Good! An MoE.
I can tell you from experience all Qwen models are terrible past 32K. What's more, going over 32K, you have to run them in a special "mode" (YaRN) that degrades performance under 32K. This is particularly bad in vllm, as it does not support dynamic YaRN scaling.
Also, you lose a lot of quality with FP8/AWQ quantization unless it's native FP8 (like deepseek). Exllama and ik_llama.cpp quants are much higher quality, and their low batch performance is still quite good. Also, VLLM has no good K/V cache quantization (its FP8 destroys quality), while llama.cpp's is good, and exllama's is excellent, making it less than ideal for >16K. Its niche is more highly parallel, low context size serving.
Honestly, you should be set now. I can get 16+ t/s with high context Hunyuan 70B (which is 13B active) on a 7800 CPU/3090 GPU system with ik_llama.cpp. That rig (8 channel DDR5, and plenty of it, vs my 2 channels) should at least double that with 235B, with the right quantization, and you could speed it up by throwing in 2 more 4090s. The project is explicitly optimized for your exact rig, basically :)
It is poorly documented through. The general strategy is to keep the "core" of the LLM on the GPUs while offloading the less compute intense experts to RAM, and it takes some tinkering. There's even a project to try and calculate it automatically:
https://github.com/k-koehler/gguf-tensor-overrider
IK_llama.cpp can also use special GGUFs regular llama.cpp can't take, for faster inference in less space. I'm not sure if one for 235B is floating around huggingface, I will check.
Side note: I hope you can see why I asked. The web of engine strengths/quirks is extremely complicated, heh, and the answer could be totally different for different models.