Epic Games is reportedly laying off around 900 employees | Said to be roughly 16% of its workforce.
Epic Games is reportedly laying off around 900 employees | Said to be roughly 16% of its workforce.

Epic Games is reportedly laying off around 900 employees

Epic Games is reportedly laying off around 900 employees | Said to be roughly 16% of its workforce.::UPDATE 4.54pm: Epic has confirmed reports of widespread layoffs at the company, saying the move will affect "around 830โฆ
Can someone explain to me what Epic does that necessitates over 5000 employees?
~20 game studios, unreal engine (probably has 15 divisions itself across games, films, ads, etc), epic games store, artstation, sketchfab, metahuman, quixel, metaverse projects... how many employees should they have?
No idea, that's why I asked. I wasn't aware of much of what your listed.
Thanks for taking the time to answer tho instead of assuming I was upset that they employ people.
And donโt they also own Bandcamp which I think they are selling.
They have a game engine, they make games, they have a store front.
Why would the amount matter?
Because I'm curious?
Goddamn, so many unhelpful answers.
There are lots of threads online about this, and no clear firsthand answers, but as far as I could parse the Internet consensus:
Here's an example thread with a bunch of snooty assholes and a couple reasonable answers: https://www.reddit.com/r/Unity3D/comments/16owfy1/7700_employees_at_unity_can_someone_who_works/
Unity has 7700 employees, and they only create a game engine.
I have a hard time wrapping my brain around it taking 7700 people to create a game engine. But I'm not in that industry and have no idea what's involved.
Not just a game engine, Unity is a software company with numerous services. Mainly game related though. Thereโs the Unity ads platform which probably employs hundreds in Finland alone. Unity is used from entertainment to manufacturing industry.
Isn't that 2022 numbers? They've fired a lot of people lately, not sure the number they're at now
Fortnite alone had >2k people working on it at once when it was at its peak. Add in a bunch of extra departments and that makes a little more sense
๐คฏ Tho I suppose the customer facing side of the house would be so be sizeable for something as big as Fortnite.
If they see value in it I donโt see why employing more people is exactly a bad thing
Didn't say it was.