8BitDo announces its controllers now have Steam (SteamOS) compatibility
8BitDo announces its controllers now have Steam (SteamOS) compatibility

8BitDo announces its controllers now have Steam (SteamOS) compatibility

8BitDo announces its controllers now have Steam (SteamOS) compatibility
8BitDo announces its controllers now have Steam (SteamOS) compatibility
This is what I'm interested in finding out. Because Steam can pick up any generic-shit-for-brains controller and use it normally. What does "Steam compatibility" give us?
Remapping controls, like using the sticks to control the mouse etc.
That's also possible by piping your generic controller through Steam Input.
Now, if 8bit is actually supporting native Steam Input, that's a much bigger deal because we could potentially get access to raw gyro data, stuff that is normally converted to joystick input by the time Steam gets it.
@cRaziman @linuxgaming @networkswitch
Maybe just a kind of guarantee that it works out of the box without having to install anything in addition. Don't know 😄