City-building on the back of a huge creature, The Wandering Village gets a big Story Update
City-building on the back of a huge creature, The Wandering Village gets a big Story Update

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City-building on the back of a huge creature, The Wandering Village gets a big Story Update

I played this through shortly after the release and it is really enjoyable, but once you've built and stabilized your town and used all the space there's nothing else to do. You can keep walking through the world but it's just an endless series of repeat biomes and there's no more growth potential so none of the side quests are of any interest.
Adding some endgame content might really help this.
That seems to be a thing with a lot of citybuilders, they focus on the systems but not the endgame. It's why I ended up not getting Timberborn despite the good reviews. Well, that and the ultra slow updates.
'The endgame' really only started to become a thing with te launch of live service games. Or more specifically at that time, MMO games.
There was a time when it was perfectly okay to have a game you thoroughly enjoyed for say 10-, 20-, or 30 hours, and then 'ended the game'.
With game backlogs also having become a thing, I'm fine with playing a game like this, enjoying it while I am working through it, and then moving on to the next thing.
In comparison with other city-builders Wandering Village isn't very deep. There isn't much in the way of complex systems. The art is nice though and it's fairly relaxing to play.
Timberborn is a lot more involved and there is a lot more depth to population management and economics, and it's pretty fun when you get to the level of reshaping the ground to suit your purposes. My favorite challenge is to arrange to keep the whole map green through a drought.
Wandering Village is more like a story or adventure game with city-builder mechanics, so it kind of needs a proper narrative arc.