'Don't leave trash on Arrakis'—Dune: Awakening creative director implores players to 'clean up your old bases'
'Don't leave trash on Arrakis'—Dune: Awakening creative director implores players to 'clean up your old bases'

'Don't leave trash on Arrakis'—Dune: Awakening creative director implores players to 'clean up your old bases'

Ah yes, solving design problems by asking players nicely.
I'm pretty sure most people dislike destroying their own stuff or alternatively, cleaning up. If you're gonna let them have multiple bases instead of just one, what do you expect?
Just speculating but: it sounds like they only tested this with small groups, and that worked. If that's what you're going for, you have to set up the game to play in small groups, not as an MMO... In hindsight they might wish they had put player bases in separate instances.
An MMO (that sadly got cancelled) introduced base decay in where, if you hadn't been in your base for a week, it started breaking down. This way, the world cleaned up itself. Was a cool idea
Makes sense in the dune world with all the sandstorms and worms too....
Uuughh, isn't this standard in most online games that have base building? Rust, Dayz and Scum has same mechanic built in very similar ways.
The system works fine in, say, Conan, or Ark, or whatever survival game because those are small groups. If you've got thousands in a server, it's going to be a mess.
Hell, even Ultima Online had the brains to keep player houses to specific areas. This is not a new problem.