Phantom Blade Zero aims to beat Black Myth: Wukong and revive the "golden age" of kung fu cinema
Phantom Blade Zero aims to beat Black Myth: Wukong and revive the "golden age" of kung fu cinema
-(1).png?width=1200&height=630&fit=crop&enable=upscale&auto=webp&format=webp&thumbnail=128)
Phantom Blade Zero aims to build on Black Myth: Wukong's success and revive the "golden age" of kung fu cinema
-(1).png?width=1200&height=630&fit=crop&enable=upscale&auto=webp&format=webp)
The second philosophy is taking inspiration from 90s game development to ensure the scope is manageable. "We want to get back to the PlayStation 1 and PlayStation 2 era," said Liang, "when the games were not so big, the budgets not sky high, the team manageable, and all the developers were passionate and creative and with experience. It's like a bigger indie game, but with budget and with experience and with a stable hand, and everything feels so integrated from the starting point when you press down the Start button to the finish point of the staff list."
As a general game fan, I hope they make a great game!