Todd Howard says Starfield mod support is on the way next year
Todd Howard says Starfield mod support is on the way next year

Attention Required! | Cloudflare

Todd Howard says Starfield mod support is on the way next year
Attention Required! | Cloudflare
Should've been there from the start.
I don't even understand the delays. They have claimed that the tools they release are the same tools they use to build out their games. Shouldn't they already have working tools? And what really changes between the games that I can't just use Fallout 4's or Skyrim's creation kit? I've always found this to be odd.
When Bethesda launches mod support, they will do it as a Creation Platform. They don't want mods to merely exist, they want to control its presentation.
The tools are usually stripped down versions of their internal kits. At least, that's what I've read on the topic. I don't actually know whether that's entirely true or to what extent if it is.
The other reason may also have to do with console modding. Getting that set up or whatever.
After playing their games for many years, I'm not convinced their tools are working.
By the time they release official mod support, we'll already have it all figured out on our own.
There's already a script extender that's gaining traction, so these tools will need to have some serious capabilities.
He just wants to give modders more time to fix the mess of bugs Bethesda left unresolved, before giving them an easy method to create new content.
Jesus. That pattern someone recognized with the releases of the toolset for each game might have been right on the money. The last game it took 6 months. The previous game was 3. Before that it was under 2. Starfield's will come in a year 😩
Technically next year is in ~3.5 months. It could launch in January
Laughs is 24fps on PC
The important shit is getting done already. The community isn't going to wait for a toolkit.
And the things that toolkit likely allow aren't really what modders want to change, anyway. I don't think anyone wants to add quests, but fixing broken things seems to be the goal of the current mods.
Is he talking about trying the paid mod thing again..? Because the game's been moddable since day 1 (or -7, if you don't count the early access as day 1), and the nexus is already full of mods, including the script extender...
I'm sure he's just talking about the Creation Kit toolset. We can do script related things and add models and textures; we can't add new locations or NPCs afaik without the toolset. Or at least, nowhere near as easily. If it can be done, I'd like to read up on that.
He's talking about the Creation Kit, the proper mod tools to make more complicated stuff like quest mods
It's really disappointing the game hasn't released with mod support. People are making do by editing a few scripts, but full mod support would've helped this game so much out of the gate.
Yeah, modders could've filled it out into a full release by now.
it's definitely a full release. i'm like 20 hours in and just scratching the surface with no real bugs to speak of. it's just not mind-blowingly amazing and there are too many loading screens. it's fun enough to entertain me until phantom liberty drops.
Man people are really entitled these days…
The game is fine, and what most people who play Bethesda RPGs expected (or even better).
Also, if I’m not mistaken, previous Beth RPGs released without official mod support and had it added later as well. Almost no game by any company has released with official mod support; almost no game even has official mod support.