23-year-old D&D RPG Neverwinter Nights just got a new update thanks to the 'unpaid software engineers' of its unkillable community
23-year-old D&D RPG Neverwinter Nights just got a new update thanks to the 'unpaid software engineers' of its unkillable community

23-year-old D&D RPG Neverwinter Nights just got a new update thanks to the 'unpaid software engineers' of its unkillable community

I tried to get into this game twice in my life, and somehow i never could. I wonder what i did wrong
Too young for how old the game is?
Well, I’m 37, so maybe not too-too young. Maybe i just wasn’t familiar with the d&d ruleset it was based on?
I have the same question, I was a teenager when it came out and I found it a bit confusing. There seems to be a lot of different campaigns.
It felt that the combat was immediately too difficult and then I got to a boss that wrecked me. So, I gave up.
Neverwinter Nights is more of a d&d tool for DM & parties with custom campaigns to enjoy online instead of irl.
The included campaign is a bit of an after-thought (a bit basic, but complete, I still like it).
The expansion campaigns, especially hordes of the underdark were much higher quality.
Samesies. I think it didn't help that I played the sequel first. It's just really damned dated. Some older games age really well, but NWN did not.
Never played the original single player NWN, is it 2.5 or 3rd edition? I did play the MMO NWN on AOL. That one was 2.5 edition with the tile and grid system that previous TSR single player titles had used in the late '80s/ early '90s
I can't help comparing it (unfavourably) to baldurs gate 1. The story just didn't hook me the same way.
The base game's campaign was meh, kinda repetitive. The expansions -- and player-made adventures -- improved on it a lot.