CDPR Blames Lack Of Cyberpunk 2077 DLC On Move To Unreal
CDPR Blames Lack Of Cyberpunk 2077 DLC On Move To Unreal

CDPR Blames Lack Of Cyberpunk 2077 DLC On Move To Unreal

CDPR is eager to move on from the Red Engine, explaining why Phantom Liberty is the only Cyberpunk 2077 DLC.
Blame is too laden a word here.
TL;DR: CDPR have opted to shutter their in-house engine, Red Engine (which CP2077 was built on) in favour of a partnership with Unreal. Most of their devs have now switched to Unreal; with only those left on the upcoming CP2077 release still using Red Engine 4.
They have opted to no longer work at all on the Red Engine projects; ergo they either port CP to Unreal (an incomprehensibly large task given that Unreal doesn’t support many features that Red does, or at least not in the way Red does - not a slight on Unreal, simple reality of different engines, especially internal vs external tooling), or cease further development of CP. They opted for the latter.
A shame, though. I remember them saying there will be more DLCs. To be fair, in their first teaser they said they'll release when it's ready which they also failed to do.
Part of me thinks/hopes they also aren't putting too much attention on it because they want their upcoming games to be more on the quality level of witcher 3 than CP2077. At least I hope.