Visualized: $300B of Video Gaming Revenue, by Source
Visualized: $300B of Video Gaming Revenue, by Source

Visualized: $300B of Video Gaming Revenue, by Source

Visualized: $300B of Video Gaming Revenue, by Source
Visualized: $300B of Video Gaming Revenue, by Source
I wonder to what extent gambling addiction is fueling the growth of casual/social gaming.
Loot boxes in video games have been linked to problem gambling.
Candy Crush is using a strategy that is "known as a variable ratio schedule of reinforcement and is the same tactic used in slot machines".
"Around 85% of all video games revenue comes from free to play games"
We really are the problem. They wouldn't add all these microtransactions and manipulative payment methods if we didn't sucker up.
We are the problem in so much it's very well known that psychologically conditioning tactics work on the human brain.
The real problem is a lack of education and regulation. People know regular casino gambling is a problem but governments act to make people aware and limit its harm. Meanwhile even rating agencies play coy about the effects of lootboxes in games rated for actual children. They try to argue that it's not "real gambling" because players can't officially redeem rewards as money, but it's exactly the same as far as the negative effects go, incentiving compulsive spending which can be financially damaging.
I'm not sure there is much intersection between PC & console gamers and social/casual gamers.
I can't speak for anybody else, I guess, but neither I nor any gamers I routinely interact with play these freemium/social/mobile type games. Like, at all.
I think that looking to ourselves and our habits for answers will not tell us much, as those gamers are not in our sphere of influence.
Half of the data is made up and from the future
Expecting growth to keep up forever is investor nonsense, but it is very relevant that, up to 2021, mobile games which are largely based on the freemium model have overtaken the rest of the industry by far. Console and PC games are now a secondary market, which is sad to see.
It's the same for piracy, you can't expect people that don't have the money to play games that they have to pay for. Nothing beast free when you just have a phone or chrome book and download a game or play embeded after watching ads. The graph didn't tell you where the money come from or the avg dollar spend per player.
Yeah, like why the fuck isn't it at least split in the middle with present data. The whole thing is just a garbage ad.
and that folks, is why the gaming industry is not only in such an dystopian god awful state, but it only goes down from here, there aint no bottom
I spend a hundred quid or so, every year for the last ten years on Steam (Steam for Linux onwards), but in exchange for that, I have several hundred quality games - probably more than I can ever play in my lifetime.
How are people spending so much on imaginary gold rings for "Sweetshop Diamond Solitaire Saga Origins"?
Is it simply a matter of there's 100 of them for every 1 of me?
My guess is either gambling addiction or money laundering.
On one hand I accept casual gamers but on another hand I don’t want people to stop making non-casual games, so seeing casual games make much more money is a little alarming. I also don’t want casual gamers to get flooded with freemium trash that’s padded to the gills with microtransactions. They deserve more Animal Crossing and less Slot Machines Disguised As A Game.
So PC gaming is a niche market now wonderful /s
Kinda confusing how the amounts go up but the shape of the chart goes down
Yeah, I feel like just flipping the chart would make it make more intuitive sense. I do like the choice of colors at least.
These "categories" are only superficially the same thing. Here's what social/casual games and PC/console games have in common:
Here's a couple of things that are very different:
I know I'm being reductive here, but I think the point is valid. They're superficially the same but used for very different purposes. Putting them side-by-side on a chart like this is like comparing revenue across all car makers and determining that, because McLaren made $280 million in 2020 while Kia made $44 billion, sports cars are going away soon.
If McLaren did go away, the McLaren driver is not going to replace the McLaren with a Kia, because those are not the same thing, even though they are in the same way that a pair of scissors and a Hattori Hanzo sword are both blads, or maybe in the same way that both brass knuckles and a bazooka are weapons even though one cannot replace the other. If Baldur's Gate 3 were never released, I wouldn't have dumped my $60 into Fortnite skins because I'm looking for something particular out of a game. My goal isn't just to burn $60 on anything that shows me moving pictures and maps my inputs onto those pictures. Those attributes of a video game may be what make it a video game, but they aren't the attributes that will make me enjoy it or want to spend money on it.
If McLaren and all sports car makers go away, most of the money spent on those is not going to funnel into compact cars. It's going to stay in people's pockets. $280 million dollars doesn't hold a candle to $44 billion… but someone is going to want to take that $280 million! So, someone will probably keep making sports cars… just like someone will probably keep making the games that will take the remaining ~$73 billion slice of the video games pie.
Some public companies may jump ship to chase the social/casual dollars… but these are the companies that have been trying to blur the lines anyway (think EA), so we're really not losing much. The talent who delivered PC/console games we used to enjoy from EA have mostly moved on to other studios or to form their own studios so they can keep making what they like.
I‘m not questioning the data, but this whole „article“ is advertising to sell an ETF to invest into this trend.
The data is misleading, it only shows data from 2017 and then a projection. Sure, one that's pretty reasonable (other sources have similar numbers) but still anything could happen.