I was going to roll my eyes at another "is this loss?" comment and move on, but then I looked at the strip again, and yes ot is. How did it get everywhere like this?
We could save so much bandwidth by replacing all loss graphics with the string "122L" and a short explanation of the specific circumstances.
That's a very interesting basis for a lossy compression algorithm.
Dude!
This is a really good idea! We should start immediately standardising like you suggest!
Actually, now I think about it... maybe it's not the kind of thing we could convince people to get on board with in useful number...
Damn.
GODON
Missed a golden opportunity to make him info_player_start in panel 3
Is this loss
I was going to roll my eyes at another "is this loss?" comment and move on, but then I looked at the strip again, and yes ot is. How did it get everywhere like this?
We could save so much bandwidth by replacing all loss graphics with the string "122L" and a short explanation of the specific circumstances.
That's a very interesting basis for a lossy compression algorithm.
Dude!
This is a really good idea! We should start immediately standardising like you suggest!
Actually, now I think about it... maybe it's not the kind of thing we could convince people to get on board with in useful number...
Damn.